Sunday, September 15, 2013

Particle Systems revisited

This stands as my first computer animation class submission. Utilizing the Eigen matrix library, I created a simple particle system framework. This was used to simulate three scenes - balls falling under gravity, a snow ball and a constrained system consisting of a bead moving on a wire.



The project involved writing up a couple of integrator - euler, midpoint and RK4, handling simple particle-boundary collisions, and writing up a constrained particle solver. The SIGGRAPH course on physically based modeling @http://www.cs.cmu.edu/~baraff/sigcourse/ has a nice write-up of the techniques involved.

Here's a video link demonstrating the simulation of the three scenes.



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