Am working a ray-tracer for a semester long course on image synthesis. The latest code can be found here. Here are some pretty pictures:
Graphical Adventures
Here are chronicled my forays into the field of computer graphics :)
Tuesday, February 18, 2014
Sunday, January 12, 2014
Rigid Body Simulation
Rigid body simulation extend the particle simulation technique, adding the orientation and angular momentum quantities as part of the body state that needs to be tracked apart from the linear velocity and position, augmenting the external forces acting on a particle with torques acting on the rigid bodies.
Sunday, September 15, 2013
Particle Systems revisited
This stands as my first computer animation class submission. Utilizing the Eigen matrix library, I created a simple particle system framework. This was used to simulate three scenes - balls falling under gravity, a snow ball and a constrained system consisting of a bead moving on a wire.
Friday, May 3, 2013
Photo-tropism simulation using Open-L Systems
As a part of my term project for the Simulation of Biological Systems class - Spring 2013, I implemented an L System based tree growth simulation system that tries to simulate photo-tropism in plants.
Monday, April 29, 2013
Contextual Augmentation and Large Natural Image tracking using Qualcomm's Vuforia and Argon
*Drumroll* Presenting my final project for the virtual environments class. It involves contextually augmenting large pieces of artwork using natural image tracking that is facilitated by the Vuforia SDK.
Subscribe to:
Posts (Atom)