This stands as my first computer animation class submission. Utilizing the Eigen matrix library, I created a simple particle system framework. This was used to simulate three scenes - balls falling under gravity, a snow ball and a constrained system consisting of a bead moving on a wire.
Showing posts with label Particle System. Show all posts
Showing posts with label Particle System. Show all posts
Sunday, September 15, 2013
Friday, February 8, 2013
Flocking of Bird Like Objects
The next assignment for the Simulation of Biological Systems class was the implementation of Craig Reynolds paper on Bird Flocking (http://dl.acm.org/citation.cfm?id=37406).
Wednesday, September 2, 2009
Particle Effects
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