Showing posts with label Particle System. Show all posts
Showing posts with label Particle System. Show all posts

Sunday, September 15, 2013

Particle Systems revisited

This stands as my first computer animation class submission. Utilizing the Eigen matrix library, I created a simple particle system framework. This was used to simulate three scenes - balls falling under gravity, a snow ball and a constrained system consisting of a bead moving on a wire.

Friday, February 8, 2013

Flocking of Bird Like Objects

The next assignment for the Simulation of Biological Systems class was the implementation of Craig Reynolds paper on Bird Flocking (http://dl.acm.org/citation.cfm?id=37406).

Wednesday, September 2, 2009

Particle Effects


Inspired by SPARK (http://spark.developpez.com/), I tried to create some sort of a particle engine...well not an engine per-say...more of a collection of some particle effects (blame my poor design skills :P)