As a part of my term project for the Simulation of Biological Systems class - Spring 2013, I implemented an L System based tree growth simulation system that tries to simulate photo-tropism in plants.
Showing posts with label OpenGL. Show all posts
Showing posts with label OpenGL. Show all posts
Friday, May 3, 2013
Saturday, July 30, 2011
Wednesday, September 2, 2009
Atmospheric Scattering and Aerial Perspective
Fourth post in a day...phew...bear with me...this is the last...no way am I going to be posting this frequently from this post on...the starting posts are more of a clear out in that I'm posting stuff that I've worked on in the two/three months that I was free...from here on, the updates (if there will be any :)), will be at a much slower pace...nyways enough of the rant :)
Game in a Day: Ladders and Ladders
I tried my hand at hacking up a game in a day...and decided that the game is to be ladders and ladders :P - well its derived from snakes and ladders, but having green ladders to move up and red to slide down...it was not a bad attempt imhbbo (in my humble but biased opinion)...everything else aside, just the feeling of creating something reasonably complete is quite exhilarating.
Particle Effects
Procedural Landscape Generation
A first blog post needs to excite the reader (even if no more post follow subsequently :P), so I might as well put in first the project that I have spent the most time working on.
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