This stands as my first computer animation class submission. Utilizing the Eigen matrix library, I created a simple particle system framework. This was used to simulate three scenes - balls falling under gravity, a snow ball and a constrained system consisting of a bead moving on a wire.
Sunday, September 15, 2013
Friday, May 3, 2013
Photo-tropism simulation using Open-L Systems
As a part of my term project for the Simulation of Biological Systems class - Spring 2013, I implemented an L System based tree growth simulation system that tries to simulate photo-tropism in plants.
Monday, April 29, 2013
Contextual Augmentation and Large Natural Image tracking using Qualcomm's Vuforia and Argon
*Drumroll* Presenting my final project for the virtual environments class. It involves contextually augmenting large pieces of artwork using natural image tracking that is facilitated by the Vuforia SDK.
Monday, March 25, 2013
A blast from the past - unfinished 2D Side Scroller
Looking through my old projects, I came across this unfinished work, that I'd tried to create - a 2D side-scroller that aimed to support sprite-sheet based animations, a tile-based engine and parallax scrolling.
Monday, March 4, 2013
Through a Child's Eyes - Augmented Experience Design
I am taking a Virtual Environments class this Spring, and this post describes an experience that I created for the same. The experience was created using the Argon AR browser.
Friday, March 1, 2013
Gray-Scott Reaction Diffusion
Reaction diffusion systems have been explorer by researchers for the formation of interesting patterns, and thus used for procedural texture synthesis. A wonderful paper by my Professor, Greg Turk explores this topic. This very interesting field was also an assignment topic in our class on the Simulation of Biological Systems.
Friday, February 8, 2013
Flocking of Bird Like Objects
The next assignment for the Simulation of Biological Systems class was the implementation of Craig Reynolds paper on Bird Flocking (http://dl.acm.org/citation.cfm?id=37406).
Thursday, February 7, 2013
Cellular Automata - The Game of Life
Created as an introductory programming assignment for a course - Simulation of Biological Systems - that I am taking, this project involves simulating Conway's Game of Life CA using processing.
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