Created as an introductory programming assignment for a course - Simulation of Biological Systems - that I am taking, this project involves simulating Conway's Game of Life CA using processing.
Thursday, February 7, 2013
Wednesday, December 5, 2012
Almost Hamiltonian Traversal and Vine Growh
This is the final project that I'd made for my Computer Graphics class (team of 2). Using the RINGEXPANDER algorithm from LR: Compact Connectivity representation for triangle meshes (http://dl.acm.org/citation.cfm?id=1964962), we performed an almost Hamiltonian traversal of a mesh, and from the triangles visited, drew an animated growing vine.
Friday, October 26, 2012
3D Sculpting using spheres as voxels
I recently worked on a team of two to create a rudimentary 3D mesh generation/sculpting program using a "sphere sprayer". The user is presented with a spray can which can spray spheres. Starting with a seed sphere, its up to the user to create interested shapes. The resulting shape is then converted intuitively to a triangle mesh, for efficient rendering.
Wednesday, October 10, 2012
2D triangulations and mesh subdivisions
The triangulation problem is one that crops up pretty frequently in Computer Graphics. Given a set of points, a triangulation of the discrete point set is obtained by decomposing the point-set into a triangle mesh.
Wednesday, October 3, 2012
Of Apollonius and Minimum Packing Circles
Posting something that I've been working on as a part of my curriculum. The problem was related to having the AI find out the minimum packing circle for a group of differently sized circular discs, and also calculating the minimum bounding circle for a given configuration of discs.
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