This is a game that I created when I was in college as an undergraduate. Now that I'm back in student life again, and will be looking for a job soon, I thought it'd be good to put up this and similar work online as a brief portfolio, if you will.
Thursday, September 6, 2012
Thursday, October 27, 2011
Blinn and Phong
So far, I calculated the net light energy at any point in space as the sum total of the ambient light and the diffuse component of the sphere's material.
The Phong illumination model allows for modeling of the specular term (remember the highlight we get on smooth reflecting surfaces?
The Phong illumination model allows for modeling of the specular term (remember the highlight we get on smooth reflecting surfaces?
Tuesday, October 25, 2011
A simple raytracer
I've been wanting to create a simple raytracer for a long time now, with it being a worthy foray into the study of lighting in rendering. Today is the luck day then :).
Saturday, July 30, 2011
Wednesday, September 2, 2009
Atmospheric Scattering and Aerial Perspective
Fourth post in a day...phew...bear with me...this is the last...no way am I going to be posting this frequently from this post on...the starting posts are more of a clear out in that I'm posting stuff that I've worked on in the two/three months that I was free...from here on, the updates (if there will be any :)), will be at a much slower pace...nyways enough of the rant :)
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